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Castle Skeddadle

Castle Skeddadle

← Return to Castle Skeddadle

Devlog

  • Added Gamepad support !
    May 20, 2021 by KevinMantao
    Hi, the game now supports gamepads ! You can use both the Dpad or left joystick to move and A and B to jump :)... Continue reading
  • The game is out !
    March 31, 2021 by KevinMantao#release, #new, #game, #platformer, #challenge, #2D, #retro, #unity, #jump, #dark, #vintage, #oldschool, #browser
    Another month, another game ! My first platformer is out. Making it was a fun challenge. I learned about level design, pixels, post processing, playtesting and colliders in Unity. I feel like in the p... Continue reading
  • Using the tilemap system to design cool levels in Unity (Video timelapse)
    March 14, 2021 by KevinMantao#castle skedaddle, #unity, #2D, #platform, #platformer, #dungen, #retro, #browser, #tile, #leveldesign, #devlog
    Hi guys, I recorded a video showing the process of creating a level in Unity using tiles. I got this tileset from itch.io right here : https://pixelhole.itch.io/8x8dungeontilemap Music by http://abstr... Continue reading
  • Making my first platforming game
    March 08, 2021 by KevinMantao#2d, #platform, #castle skedaddle, #castle, #dungeon, #tilemap, #unity
    I just started on my 3rd game of the year : Castle Skedaddle. This time I'll be making a 2D platformer. My goals for this project are : - Use the tilemap system - Design interesting levels - Learn how... Continue reading
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