Lots of progress this week
PROGRESS
Welcome to my devlog. This week I made a lot of progress with Rice Wars. As you can see on the gif, I implemented particle effects, improved the UI, tweaked the enemy spawning system and added a "blood" splatter.
I'm starting to truely understand how important polish is to game design. So much development time is dedicated to making the game feel fun and responsive.
This week I learned a lot about the Unity particle system. This component is way deeper than I thought. the possibilities are endless. I also learned how to add a camera shake, as well as blood splatters, which little by little, make the game feel more alive.
THINGS TO IMPROVE
- fix the wave counter
- add an "enemy killed" counter
- add a boss (I already have a few sketches ready).
- add music and sound effects
This game is coming along nicely and I'm looking forward to the next version.
Rice Wars
Rice-based 2D top down shooter
Status | Released |
Author | KevinMantao |
Genre | Action, Shooter |
Tags | 2D, Cute, Food, Funny, Hand-drawn, pink, rice, Top down shooter, Unity |
Languages | English |
More posts
- The soundtrack is on YoutubeMar 20, 2021
- The game is out !Feb 28, 2021
- Almost DoneFeb 21, 2021
- Polish, Tweak and Polish MoreFeb 14, 2021
- I started a youtube channelFeb 07, 2021
- Game no2 - Let's get startedJan 24, 2021
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